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Previous reading group topics
When Topic Readings Discussion questions

Thursday September 7, 2006.
4-5pm.

Card sorting

  • What are the benefits of performing a card sort and when should it be performed?
  • How do you conduct a card sort?
  • How many users should you test in a card sort and why?
  • How do you analyse the data?  Or at what point do you consider the link between cards to be too weak?

Friday May 26, 2006.
4-5pm.

Promoting UCD in the organisation

  • What are some ways of promoting UCD within the organisation?
  • What usability maturity level does Monash have? What about your team?
  • What could be done to move to the next level of usability maturity?

April 27, 2006.

What to evaluate in a usability test?

  • Stone, D., Jarrett, C., Woodroffe, M., Minocha, S (2005), "Deciding on what you need to evaluate: the strategy", User Interface Design and Evaluation, pages 439-451.
  • Dumas, J., Redish, J. (1999), "Defining goals and concerns", A Practical Guide to Usability Testing, Intellect, Ltd., pages 109-117.
  • Kuniavsky, M. (2003), "The Research Plan", Observing the User Experience, pages 57-65.
  • What are the different kind of usability requirements you could test for?
  • What questions will an evaluation strategy hopefully answer? Why is it important to create one?
  • What are some of the key sources of goals/concerns you could cover in an upcoming usability study?
  • Briefly describe Kuniavsky's process for developing goals?
  • How do you think Kuniavsky moves from specific questions to task scenario/descriptions?
February 17, 2006. Developing task scenarios
  • Stone, D., Jarrett, C., Woodroffe, M., Minocha, S (2005), "Preparing Task Descriptions", User Interface Design and Evaluation, Morgan Kaufmann, San Francisco. Pages 466-468.
  • Kuniavsky, M. (2003), "Creating Tasks", Observing the User Experience, Morgan Kaufmann, San Francisco. Pages 270-275.
  • Dumas, J., Redish, J. (1999), "12. Creating task scenarios", A Practical Guide to Usability Testing, Intellect Ltd., Exeter. Pages 171-182.
  • What are the characteristics of a good task?
  • What are some of the other consequences of having tasks which aren't doable?
  • Should you give participants a written copy of the task? Why?
  • Write a task scenario. Is there a website/application you are presently developing? If not think of a piece of software you commonly use and write a task scenario.
April 19, 2005 Ethics in user research
  • Why should I need to worry about ethics-related matters? I'm not doing academic research.
  • What ethics-related issues or problems might arise in my work with users?
  • Do I need to get ethics approval for my user research work? In what circumstances?
  • How do I get ethics approval?
September 7, 2004 User research: interviewing
  • Christina Wodtke, "Effective interviewing", Information Architecture: Blueprints for the Web, pp 76-79
  • Mike Kuniavsky, "Interviewing", Observing the User Experience, pp117-127.

See also: resources on interviewing.

  • What are the benefits of interviewing users? Why would/should we bother with interviews?
  • What is "non-directed" interviewing?
  • Mike Kuniavsky says interview questions should "focus on experience, not extrapolation". Why does he say that?
  • Who should you interview?
  • How many people do you need to interview?
  • Have you had any experience interviewing users? What did you learn from this?
August 9, 2004 User-centred design
  • Who are the "users" in user-centred design (UCD)?
  • What is UCD?
  • What characterises UCD or differentiates it from other design approaches?
  • Why is UCD considered beneficial? What are the drawbacks?
  • What design methods do you use that are user-centred? Which ones are not?
July 12, 2004 Design patterns
  • In what ways do patterns differ from guidelines (last month's topic) and heuristics (May topic)?
  • Would patterns be more useful to designers, and in particular novice designers, than heuristics or guidelines?
  • What other advantages do patterns offer?
  • What problems might be involved in using design patterns? What are their limitations?
June 7, 2004 Design guidelines  
May 3, 2004 Design heuristics